In addition, the fonts installed on a platform can change with platform version. However, the presence of a TTF (True Type Format) font file does not necessarily imply a font family, and TTFs are often included that are not intended for use in applications. There are a number of techniques that can be used to attempt to derive the fonts that are available on a platform. However, this will only work if that font family is supported on the particular platform. Set the font familyĬontrols that display text can set the FontFamily property to a font family name, such as "Times Roman". For more information, see Units of Measurement.įor more information about named font sizes, see Understand named font sizes. The FontSize value, when specified as a double, is measured in device-independent units. MyLabel.FontSize = Device.GetNamedSize(NamedSize.Large, myLabel) The FontSize property can be set to a double value directly, or by a NamedSize enumeration value: įontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label))Īlternatively, the Device.GetNamedSize method has an override that specifies the second argument as an Element: Label myLabel = new Label The equivalent C# code is: Label label1 = new LabelįontAttributes = FontAttributes.Bold | FontAttributes.ItalicĬontrols that display text can set the FontSize property to specify the font size. Set font attributesĬontrols that display text can set the FontAttributes property to specify font attributes: These properties are backed by BindableProperty objects, which means that they can be targets of data bindings, and styled. The default value of this property is None. FontAttributes, of type FontAttributes, which is an enumeration with three members: None, Bold, and Italic.However, controls that display text define properties that you can use to change this font: By default, Xamarin.Forms uses a system font defined by each platform.
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